No Place For Traitors - the Abbot


Today I finished the High-Res 3D-model of Barnabas, the (dead) Abbot. Barnabas is one of the two main-Characters that will be controllable by the player.

The creation-process was actually quite straight-forward: I sculpted the head with the blender internal sculpting tool - everytime I work with the sculpting-tool, I learn something new. This time, I realized that inflate/deflate-brush really IS your friend when modeling faces, and especially older faces. After texturing I spent quite some time on the hair. Although this will only be essential in the high-res-model, as I'll have to take a different approach concerning the low-res (in-game) model. After that, it was just plaing with the materials and making a nice, moody background.

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We are an independent gamedesign studio based in Cologne, Germany.

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This webpage is a developer-blog, providing information for the interested about the production of our computer-games. This shall not only serve as a product-show-off, but also as a platform for other developers to read about our problems, our solutions and thoughts during the development.

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