Another interesting day of setting up the scenes for our 2.5D-engine in Unity. I am quite astonished how much you can achieve with Blender in the pre-production. We do a complete setup of the scene, including all hotspots, walkable areas, doors and textured 2D-Planes. After defining the naming conventions and a color-code, it's an excellent way of preparing a room for implementation. 

Blender Setup 3D Blender Setup

These screenshots show thesetup for the Kitchen-Scene in Blender. Blue is the walkable area, Yellow are objects that you can interact with. There are 3 2D images in this setting: The background, which is the entire prerendered location. In the middle there is the oven, and as foreground you'll find the stairs.

Rando is currently working on a script to ease the re-import of the scene-setup, as the communication between unity and Blender is not ideal. Problems are the displacement of pivots or the (frequent) case of new objects in the scene. 



blog comments powered by Disqus
Serious Monk Serious Monk Serious Monk
Editor | COA | Admin


We are an independent gamedesign studio based in Cologne, Germany.

serious monk
Manuel Schmitt
Maybachstrasse 155
50670 Köln
+49 221 93825101
Write us an Email





About this Webpage:

This webpage is a developer-blog, providing information for the interested about the production of our computer-games. This shall not only serve as a product-show-off, but also as a platform for other developers to read about our problems, our solutions and thoughts during the development.

We will offer tutorials, tests, opinions related to indie-game-development and of course information about the games we are currently working on.

Stay tuned. Happy gaming.









IMPRESSUM | ADMIN