I love tools - if you are able to do it yourself, a tool will always be the most efficient way to ease and shorten workflows. You can customize it the way you need it, only implement essential features and hereby keep the usability of your tool as userfriendly as possible. As result of last week's research concerning our workflows, this week we have both been working on our most important tools: Rando has finished his importer-script, which simplifies the import of *.blend - files into unity. And I have been working on an online scripting-tool, which is basically a MySQL-Front-end, especially designed for the needs of our point-and-click-adventure.

Script Editor for No Place For Traitors

Once Rando has implemented the parsing, we will be able to script the entire game via our online frontend and use our servers to generate all the xml-Files. Each file will be attached to a specific object, providing instructions for the gameengine; what to do if looked at, used, talked to, etc. And the beauty of it: It is easily extendable, for example concerning multi-language support and, as everything is being saved in MySQL Databases, we can output the data in every way we want: For example formatted scripts for out actors for the voice-recordings.

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We are an independent gamedesign studio based in Cologne, Germany.

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About this Webpage:

This webpage is a developer-blog, providing information for the interested about the production of our computer-games. This shall not only serve as a product-show-off, but also as a platform for other developers to read about our problems, our solutions and thoughts during the development.

We will offer tutorials, tests, opinions related to indie-game-development and of course information about the games we are currently working on.

Stay tuned. Happy gaming.