Screenshot No Place For Traitors

We have an inventory! Well, at least we have the grafics for it working in Unity. I have been busy updating the Script-Tool, improving the layout and adding two more features. To establish a connection between the clickable (invisible) objects in Unity and the generated xml-Files we searched for a solution to pass the corresponding ID directly from Blender to Unity. The only way we found was to add the ID in the objects-name, as this is the only string-information that will be available after the import-process. As a result, Rando parses the object's names and connects the ID gathered hereby with the corresponding xml-files. 

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