Abbot, Character, No Place For Traitors

Today I worked on the Low-Poly-Model of the Abbot, which, due to the beard, was not simply manipulating the Antonius-model. I always find it hard to do facial hair believable in Low-Poly-models. this time, though, I am quite happy with the result. So I thought I'd share the approach I used: 

First, I modelled a simple beard-shape, still with the particlesystem (hair) of the high-res model visible. Then I created the beard-texture, using blender itself by simply rendering only the hairs of the high-polymodel from the side and from the front. After merging these two textures to one, I did the UV-Unwrapping and voila! The LowPoly Model has a nice-looking beard. 

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