Editor, No Place For Traitors

So I have been working on some new features of our Script-Editor. It now supports Dialog-Trees with the typical Ingame-Dialog-Choice-Menu (Do you call it that?). The editor is bilingual and does some smart things like showing you missing translations, bringing the Dialog-Items in a readable and logical order and handling deleting Items, changing connections between Items and adding new Items. A general overhaul of the layout, combined with some customized filters has improved the overview over multiple Objects and Dialog-parts. Surely, this will not be the last update of the editor, but I think we are very close to be able to begin scripting the Prototype with our little HTML/MySQL-Tool.

Serious Monk Serious Monk Serious Monk
Editor | COA | Admin

We are an independent gamedesign studio based in Cologne, Germany.

serious monk
Manuel Schmitt
Maybachstrasse 155
50670 Köln
+49 221 93825101
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About this Webpage:

This webpage is a developer-blog, providing information for the interested about the production of our computer-games. This shall not only serve as a product-show-off, but also as a platform for other developers to read about our problems, our solutions and thoughts during the development.

We will offer tutorials, tests, opinions related to indie-game-development and of course information about the games we are currently working on.

Stay tuned. Happy gaming.