Loading No Place For Traitors

Although it might not seems so, we have been really busy working on our prototype and I am quite happy to announce that we have now scripted all of the puzzles intended for the demo - up to now only in german, but with the scripting we have completed also the animations, most of the gfx and of course all the in-game realtime-models. (The image above is the loading - screen).

So we are now adding some effects, programming some necessary shaders and will be doing some first tests concerning the puzzles (which means, having friends play the prototype and look over their shoulder to see where they get stuck). Also, the guy for the sound-design, Daniel Migge, will soon be starting to collect and create the needed sounds.

So we are on good way and I hope not before long we are able to send the prototype to some publishers. Stay tuned!

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We are an independent gamedesign studio based in Cologne, Germany.

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About this Webpage:

This webpage is a developer-blog, providing information for the interested about the production of our computer-games. This shall not only serve as a product-show-off, but also as a platform for other developers to read about our problems, our solutions and thoughts during the development.

We will offer tutorials, tests, opinions related to indie-game-development and of course information about the games we are currently working on.

Stay tuned. Happy gaming.